
Blue Herb ahead of you and to your right as you enter. There are two zombies inside (unless you killed them earlier). Unlock the door to enter the East Storage Room. Take the hallway around to the other side. Now this area is clear of zombies.Ĭollect the Green Herb before you can make a left. Look left, aim, and hit it with a headshot. You can see one zombie as you walk (not run) away from the door that got you here. Remember how we suggested that you have at least two rounds for your Lightning Hawk? Use them here. (There’s nothing to your left.) Watch out for two more zombies, who are on the balcony ahead of you, just when the path turns left. Main Hall Balcony (3F)Įxit and turn right. This brings you to a second, higher balcony above the Main Hall. (Seriously: That zombie eating a zombie won’t mind.) When you move the bookcase on the far left, check the area where it originally sat for Large-caliber Handgun Ammo.Ĭlimb the ladder, and open the door that you can now reach. Use the Mechanic Jack Handle in the Jack, and move the bookcases to create a path on the balcony above. The other is on the far side of the bookshelves, chowing down on another zombies. One is up the stairs to your right as you enter. There are two active zombies in the Library (assuming that you didn’t kill them earlier). If you fire your gun, you’ll alert the Tyrant and make this much more difficult. You can do everything here without having to fight any zombies. Follow that path down the hallway, past the STARS Office, and to the door at the endĮnter the Lounge.
Go through the Locker Room and the showers. There’s a Licker waiting for you somewhere in the hallway outside, and it can only hear you when you run. And you’ll only need one empty inventory slot (though, again, more is better). If you already picked up the Large Gear, make sure that’s in your inventory. More would be better, so that you can pick up the items you find along the way. (You’ll use this in the Library to move the bookshelves.)īefore you leave, make sure you have at least three empty inventory slots for the gears you have to pick up and shuffle. The Mechanic Jack Handle from the Records Room.
We’ll use these to take down two zombies soon.) (You can combine High-Grade Gunpowder with more High-Grade Gunpowder to make MAG ammunition.
At least two rounds for your Lightning Hawk. Visit the Item Box, and equip the following: Let’s get prepared for the enemies and puzzles soon to be in your face.
This guide will take you from the Darkroom through the Library, to the 3F hallway, to the East Storage Room, to the Clock Tower, and then back to the Break Room, picking up everything along the way. Now it’s time to get the second (and final) Power Panel Part in the Clock Tower. You’ve made your way back into the Darkroom, where it’s safe. You found Resident Evil 2’s first Power Panel Part and cleared every room in the Police Station, save the Library.